Stage loop
Enter a stage, damage enemies with the basic click or tap, and add the equipped eye's skills when a pack or a boss needs more. Clearing the stage pays Trophies and supports aura progress through victories. The experience page describes 15 stages of enemies and bosses. Early recordings also show numbered stages such as 1, 3, 4, 5, and 6, and one run reached a ninth wave label. That does not prove every stage has nine waves.
Stay or leave
| What you see | Do this |
|---|---|
| Enemy health falls steadily | Keep attacking and spend skills on packs |
| Health barely moves | Stop. Farm a stage you can clear, raise the eye, aura, pet, or skill, then retry |
| A heavy boss replaces the waves | Compare health lost per skill, not the animation |
| The next stage does not start | Search the arena for a remaining enemy |
There is no published Power number that unlocks every boss. One early boss was called a pharaoh by a player. That nickname is not an official name, and it is separate from the later Kurama fight.
Kurama and Cosmic Void
The October 30 update opens Cosmic Void, also called World 5 in that note, with Kurama boss fights and a Boss Shop. A November 1 check says the Kyubi boss was updated again. Kurama and Kyubi refer to that boss line in the notes. HP, drops, and shop prices are not published. Bring your best eye, aura, and pet, and read the boss shop with Kurama Coins in hand if the button prices them.
Worlds 2, 3, and 4 are the eye sets in the worlds pages. They are a different ladder from the 15-stage line on the experience page. The game does not publish a table that maps stage numbers onto world numbers.
